问答题With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?

题目
问答题
With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?
如果没有搜索结果或未解决您的问题,请直接 联系老师 获取答案。
相似问题和答案

第1题:

请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

What is the topic of this article?
查看材料

A.How does playing computer games affect the level of violence in children.
B.There is no difference between Platform games and 'Beat-Them-Ups'.
C.How to control anger while playing computer games.
D.How to make children spend less time on computer games.

答案:A
解析:
作者开头就说“A big focus of the criticism of computer games has concerned the content of
the games being played.”即计算机游戏的内容遭到很多非议。第二段开头.作者又用这样的话引出下文.“Controversy has occurred in part because of the intensity of the game play,which is said to spill over into children’s everyday lives.There are WOrl3es that children are becoming more violent and aggressive after prolonged exposure to these games.”即计算机游戏引起争议.有部分原因是因为小孩打游戏总是过了头.游戏已经渗透到他们生活中去。人们担心,孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。第三段开头.作者说“Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality”即对计算机游戏暴力的一些担心来自于孩子无法辨别虚拟世界和现实世界。可见.本文的主旨是讨论计算机游戏给孩子们带来暴力影响的问题.

第2题:

请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

Which of the following games is supposed to contain violent content?
查看材料

A.Sonic.
B.Super Mario.
C.Platformer.
D.Beat-Them-Up.

答案:D
解析:
文章第一段介绍了两类主要的电子游戏:Platformers和Bea.Them.Ups。前者包括索尼克和超级玛丽游戏。后者是打游戏者作为游戏中的卡通人物的单人独斗类游戏.后者一般被认为有暴力内容。关键句为“Beat.them.ups are the games which have caused coneerll over their violent content.”

第3题:

— Have you been wasting time on computer games again?— ________. I’ve been studying a lot and I need a break.

A.No way

B.I don’t agree

C.Not really

D.I couldn’t agree more


参考答案:C

第4题:

共用题干
第三篇

Internet Shopping

Internet shopping is a new way of shopping. Nowadays,you can shop for just about anything from your armchair. All you need is a computer which is linked to the Internet. Shopping on the Internet is becoming increasingly popular. In the United States,people spent over U.S. $2.5 billion on Internet shopping in 1998.This figure is expected to reach U.S.$11 billion by the year 2004.
People can shop for a variety of products on the Internet.Physical products include items such as books,CDs,clothes and foods.These types of products are the most common purchases through the Internet.You can also buy information products such as on-line news or magazine stories,or you can download computer software through the Internet.Services such as booking airline tickets,reser-ving hotels or renting cars are also available on the Internet.You can also go shopping on the Inter-net for entertainment services and take part in on-line games.
Internet shopping offers a number of benefits for the shopper. The most important advantage is convenience.You can shop whenever you like as the on-line shops are open 24 hours a day and you don't have to queue with other shoppers at the check-out counters.Secondly,it is easy to find what you are looking for on the Internet.Even out-of-print books may be ordered on line.Finally,it is often cheaper to buy goods through the Internet,and you can tell the shop exactly what you want.
The main disadvantage of Internet shopping is that you cannot actually see the products you are buying or check their quality.Also,many people enjoy shopping in the city and miss the opportunity to talk to friends.Some people are worried about paying for goods using credit cards,so Internet companies are now finding ways to make on-line payment safe.
Internet shopping is sure to become more and more popular in the years ahead.It promises to change the way we buy all kinds of things一from tonight's dinner to a new car.

The disadvantages of Internet shopping include all of the following EXCEPT that________.
A:customs cannot actually see the products they are buying
B:customs cannot check the product's quantity they are buying
C:many people enjoying shopping in the city miss the opportunity to talk to friends
D:some people are worried about paying for goods using credit cards

答案:B
解析:
本题为细节题。文章第二段阐述了网上购物的种类,不仅可以买到诸如书、CD、衣服等物质产品,还可以买到在线新闻、杂志、软件等信息产品,甚至还有娱乐服务和网络游戏等。其中提到:"You can also buy information products such as on-line news or magazine stones,or you can download computer software through the Internet.”即“on-line news and maga-zine stories”属于“information products",所以选D。 A项文章未提及;目前网上已提供在线新闻和杂志故事,排除B项;这些新闻杂志是需要购买的,并不能免费下载,排除C项。
本题为细节题。第三段第一、二句话:"Internet shopping offers a number of benefits for the shopper.The most important advantage is convenience.”即最大的优势是便利。选项A和B虽然也是网上购物的好处,但不是最重要的;选项C不是网上购物的好处之一,而是网上购物的一个弊端,即不能检查商品的质量。
本题为细节题。第四段提到了网上购物的主要缺点,包括:不能看到实物并检查质量,排除A;不能享受购物的乐趣,排除C;使用信用卡的不安全性,排除D。选项B 意为“顾客不能检查所购商品的数量”,而文中提到的是不能检查商品的质量,所以符合题意。
本题为主旨题。文章中作者围绕网络购物,阐述了网上购物的种类及其优缺点,并对其未来进行展望。所以正确答案应该是D。选项B、C都只是文章的一个方面;选项A过于宽泛。
本题为态度题。文章最后一段说:" Internet shopping is sure to become more and more popular in the years ahead.It promises to change the way we buy all kinds of things一from tonight's dinner to a new car.”可以看出,作者对网上购物的未来持乐观态度(optimistic )。 negative(消极的)、concerned(关心的)、critical(批评的)都与文章内容不符。

第5题:

请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

According to the author, why do video games lead to violence more than TV or movies?
查看材料

A.Because children cannot tell fiction from reality.
B.Because children like to act out the scenes in the games on the playground.
C.Because computer games involve children more than TV or films.
D.Because computer games can produce more anti-social behavior.

答案:C
解析:
题干问的是为什么电子游戏比电视和电影更容易激发孩子们的暴力行为。根据文章第三段第二句“The problem with video games is that thev involve children more than television or films and this means there are more implications for their SOCial behavior.”即电子游戏比电视或电影都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大。可知C项正确。

第6题:

请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

According to the second paragraph, how does violence relate to playing computer games?
查看材料

A.When losing computer games children tend to experience frustration and anger.
B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
C.People who have good hand-eye-coordination tend to be more violent than others.
D.The violent content in the games gets children addicted to the games.

答案:A
解析:
文章第二段介绍了为什么沉迷于电子游戏会使孩子们产生暴力倾向。作者先将本段内容在开头进行综述,小孩打游戏总是过了头.游戏已经渗透到他们的生活中去。人们担心.孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。尤其是游戏即将失利的时候.玩家就会觉得沮丧.为自己曾经的失误气恼.总想再来一次。作者说,Platforms和Beat.Them.Ups同样会使孩子们感到失利后的沮丧,对应A项说法。B项“Beat—Them.Ups更受欢迎,因此更容易激发暴力行为”是错误的。C项“手眼协调的人更容易有暴力倾向”.文章并没有相关内容。D项“游戏中的暴力内容使得孩子们沉迷于游戏中”.文章也没有这样的说法。

第7题:

请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

What does "unscathed" (Para. 1) probably mean?
查看材料

A.unsettled
B.unbeaten
C.unharmed
D.unhappy

答案:C
解析:
unscathed出现在文章第一段最后一句“In many ways this violence can be compared to violence within children’S cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.”即从很多方面来说,可以把电子游戏里的暴力和卡通片里的暴力比较:卡通片中的人物被击中脑袋。或者从悬崖上掉下去,也可以毫发无损地走开。unsettled“(问题、争论等)未解决的,动荡的”。unbeaten"战无不胜的,未被击败的”,unharmed“未受伤的,未受损害的”,unhappy“不快乐的。不幸福的”,只有C项与unscathed的意思相近。

第8题:

THREE THINGS TO BRING YOU MORE FRIENDS Do you lack friends Do you want to make more friends If so, you may read on… There's a certain beauty in being a lone wolf. You have more time to do the things you want to do. But if you want to make more friends, and do things together with them, please consider these suggestions on how to meet people and form. strong, lasting friendships. Spend more time around people and talk to them. If you want to make friends, you first need to put yourself out in order to meet people. Friends seldom come knocking on your door while you sit at home playing computer games. Participate in an online community. You don't necessarily need to have a lot of common interests with people in order to make friends with them. Social networking sites such as Wechat, Facebook, Twitter, and My Space are great way to meet new people and learn more about the people you meet. Join a sports team. A common misunderstanding about this is that you have to be really good at playing a particular sport in order to make friends with others on the team, but not all teams are so competitive. As long as you enjoy the sport and support your teammates, joining a local team could be a great way to make new friends.

1. How many ways the author suggests on how to make more friends()

A. Three.

B. Four.

C. Two.

2. If you want to make more friends, first you need to()

A. join a club.

B. chat on the internet.

C. put yourself out.

3. What is the meaning of the word “online” in paragraph3()

A. 直线的

B. 在线的

C. 线下的

4. What is misunderstanding about joining a sports team()

A. You have to be good at playing a particular sport.

B. You must enjoy the sport.

C. You must support your teammates.

5. The main point of this passage is about ().

A. how to talk with friends.

B. how to make more friends.

C. how to study English well.


参考答案:1:A; 2:C; 3:B; 4:A; 5:B

第9题:

共用题干
第三篇

Internet Shopping

Internet shopping is a new way of shopping. Nowadays,you can shop for just about anything from your armchair. All you need is a computer which is linked to the Internet. Shopping on the Internet is becoming increasingly popular. In the United States,people spent over U.S. $2.5 billion on Internet shopping in 1998.This figure is expected to reach U.S.$11 billion by the year 2004.
People can shop for a variety of products on the Internet.Physical products include items such as books,CDs,clothes and foods.These types of products are the most common purchases through the Internet.You can also buy information products such as on-line news or magazine stories,or you can download computer software through the Internet.Services such as booking airline tickets,reser-ving hotels or renting cars are also available on the Internet.You can also go shopping on the Inter-net for entertainment services and take part in on-line games.
Internet shopping offers a number of benefits for the shopper. The most important advantage is convenience.You can shop whenever you like as the on-line shops are open 24 hours a day and you don't have to queue with other shoppers at the check-out counters.Secondly,it is easy to find what you are looking for on the Internet.Even out-of-print books may be ordered on line.Finally,it is often cheaper to buy goods through the Internet,and you can tell the shop exactly what you want.
The main disadvantage of Internet shopping is that you cannot actually see the products you are buying or check their quality.Also,many people enjoy shopping in the city and miss the opportunity to talk to friends.Some people are worried about paying for goods using credit cards,so Internet companies are now finding ways to make on-line payment safe.
Internet shopping is sure to become more and more popular in the years ahead.It promises to change the way we buy all kinds of things一from tonight's dinner to a new car.

The most proper title for this passage is"_________".
A:People Enjoy Many Ways of Shopping
B:The Advantages and Disadvantages of Internet Shopping
C:The Bright Future of Internet Shopping
D:A New Way of Shopping一Internet Shopping

答案:D
解析:
本题为细节题。文章第二段阐述了网上购物的种类,不仅可以买到诸如书、CD、衣服等物质产品,还可以买到在线新闻、杂志、软件等信息产品,甚至还有娱乐服务和网络游戏等。其中提到:"You can also buy information products such as on-line news or magazine stones,or you can download computer software through the Internet.”即“on-line news and maga-zine stories”属于“information products",所以选D。 A项文章未提及;目前网上已提供在线新闻和杂志故事,排除B项;这些新闻杂志是需要购买的,并不能免费下载,排除C项。
本题为细节题。第三段第一、二句话:"Internet shopping offers a number of benefits for the shopper.The most important advantage is convenience.”即最大的优势是便利。选项A和B虽然也是网上购物的好处,但不是最重要的;选项C不是网上购物的好处之一,而是网上购物的一个弊端,即不能检查商品的质量。
本题为细节题。第四段提到了网上购物的主要缺点,包括:不能看到实物并检查质量,排除A;不能享受购物的乐趣,排除C;使用信用卡的不安全性,排除D。选项B 意为“顾客不能检查所购商品的数量”,而文中提到的是不能检查商品的质量,所以符合题意。
本题为主旨题。文章中作者围绕网络购物,阐述了网上购物的种类及其优缺点,并对其未来进行展望。所以正确答案应该是D。选项B、C都只是文章的一个方面;选项A过于宽泛。
本题为态度题。文章最后一段说:" Internet shopping is sure to become more and more popular in the years ahead.It promises to change the way we buy all kinds of things一from tonight's dinner to a new car.”可以看出,作者对网上购物的未来持乐观态度(optimistic )。 negative(消极的)、concerned(关心的)、critical(批评的)都与文章内容不符。

第10题:

共用题干
第三篇

Internet Shopping

Internet shopping is a new way of shopping. Nowadays,you can shop for just about anything from your armchair. All you need is a computer which is linked to the Internet. Shopping on the Internet is becoming increasingly popular. In the United States,people spent over U.S. $2.5 billion on Internet shopping in 1998.This figure is expected to reach U.S.$11 billion by the year 2004.
People can shop for a variety of products on the Internet.Physical products include items such as books,CDs,clothes and foods.These types of products are the most common purchases through the Internet.You can also buy information products such as on-line news or magazine stories,or you can download computer software through the Internet.Services such as booking airline tickets,reser-ving hotels or renting cars are also available on the Internet.You can also go shopping on the Inter-net for entertainment services and take part in on-line games.
Internet shopping offers a number of benefits for the shopper. The most important advantage is convenience.You can shop whenever you like as the on-line shops are open 24 hours a day and you don't have to queue with other shoppers at the check-out counters.Secondly,it is easy to find what you are looking for on the Internet.Even out-of-print books may be ordered on line.Finally,it is often cheaper to buy goods through the Internet,and you can tell the shop exactly what you want.
The main disadvantage of Internet shopping is that you cannot actually see the products you are buying or check their quality.Also,many people enjoy shopping in the city and miss the opportunity to talk to friends.Some people are worried about paying for goods using credit cards,so Internet companies are now finding ways to make on-line payment safe.
Internet shopping is sure to become more and more popular in the years ahead.It promises to change the way we buy all kinds of things一from tonight's dinner to a new car.

On-line news and magazine stories are________.
A:the most popular products on the Internet
B:not yet available on the Internet
C:free to download through the Internet
D:Information products available on the Internet

答案:D
解析:
本题为细节题。文章第二段阐述了网上购物的种类,不仅可以买到诸如书、CD、衣服等物质产品,还可以买到在线新闻、杂志、软件等信息产品,甚至还有娱乐服务和网络游戏等。其中提到:"You can also buy information products such as on-line news or magazine stones,or you can download computer software through the Internet.”即“on-line news and maga-zine stories”属于“information products",所以选D。 A项文章未提及;目前网上已提供在线新闻和杂志故事,排除B项;这些新闻杂志是需要购买的,并不能免费下载,排除C项。
本题为细节题。第三段第一、二句话:"Internet shopping offers a number of benefits for the shopper.The most important advantage is convenience.”即最大的优势是便利。选项A和B虽然也是网上购物的好处,但不是最重要的;选项C不是网上购物的好处之一,而是网上购物的一个弊端,即不能检查商品的质量。
本题为细节题。第四段提到了网上购物的主要缺点,包括:不能看到实物并检查质量,排除A;不能享受购物的乐趣,排除C;使用信用卡的不安全性,排除D。选项B 意为“顾客不能检查所购商品的数量”,而文中提到的是不能检查商品的质量,所以符合题意。
本题为主旨题。文章中作者围绕网络购物,阐述了网上购物的种类及其优缺点,并对其未来进行展望。所以正确答案应该是D。选项B、C都只是文章的一个方面;选项A过于宽泛。
本题为态度题。文章最后一段说:" Internet shopping is sure to become more and more popular in the years ahead.It promises to change the way we buy all kinds of things一from tonight's dinner to a new car.”可以看出,作者对网上购物的未来持乐观态度(optimistic )。 negative(消极的)、concerned(关心的)、critical(批评的)都与文章内容不符。

更多相关问题